#include "../cpp/sprite.cpp"
#include "../cpp/item.cpp"
using namespace std;
#ifndef _PLAYER_H_
#define _PLAYER_H_
class player : public sprite
{
    public:
    player();
    ~player();
    string name;
    bool addItem(int pos,string itemName);
    bool delItem(int pos);
    bool newQuest(int id);
    bool fnsQuest(int id);
    bool delQuest(int id);
    int questf(int pos);
    int emptyPos();
    void listQuest();
    string questName(int id);
    void checkQuest(int id);

    private:
    string inv[50];
    item _INV[50];
    int quest[15];
    int isQuestMax();
    string quests[100] = {"","TestQuest","NewQuest","3","4","5","quest6","No.7","8","9","10"};
};
#endif
